A studio for the small, hard, overlooked thing — and the worlds built on it. A private encyclopedia, a rescue mission, and two games, all sharing one earth.
A spherule is a tiny sphere. We named the studio for it because the same small shape keeps showing up everywhere we look — in physics, in the sky, and in the ground under the oldest places on earth.
Matter is a ball of slowed-down energy — a sphere with a torus turning at its center. Every particle is already a little simulation running.
Every heavenly body is a spherule: a world held together by its own spin. The globes we simulate are no different — small earths, made to scale.
So a world simulator is a spherule — a rendered earth you can hold, turn, and drop into. One we build once, and reuse across everything.
And in the boundary layer beneath the oldest sites: impact spherules — the tiny, datable glass beads the textbooks stepped over. The overlooked thing that turns out to be the evidence. That's the whole idea.
Not a scatter of apps — a single world, entered four ways. Each stands on its own; each makes the others richer.
An encyclopedia that learns — a private library you own. It writes, connects, and keeps a file for every artist, work, and person you care about. The home the others move into.
EclecticaMTC.com →The rescue expedition for every machine you've ever owned — it walks the old iron, gathers the photos, songs, and films marooned there, and carries them home on one drive.
RevivalMTC.com →A very small cat, two ages of the earth, one truth hidden in plain sight. Outrun the flood across a world that really existed — between the first temples and the pyramids.
ImpostorsMTC.com →Drop in from where you can almost see the curve of the earth. One mountain, one continuous run, gear deep enough to obsess over — and if you bail, a wingsuit finishes the line. You get a rush, and there's always a Vista.
VistaRushMTC.com · comingBuild one thing true enough and it holds up many worlds. A single 3-D earth — every ancient site already pinned — is the ground beneath all of it. That's the studio's whole method, and its name: make the connection.